NF Marsch Map

NF Marsch Map v 2.5

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2 years ago
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Changelog

latest Version v 2.5 1 year ago

Map version 2.5
- Chickens and sheep can now also produce manure
- Huge performance improvement across the map
- Moved the high seat next to the flour factory building site
- Removed grass from the hall at the port
- French and Czech translation added
- Removed fence around field 38 after voting
- Fixed typo in landscaping gravel with moss
- Supporter lists again up to date new residents on the map with house no. 12

Map 2.3
- DANGER !!! Before starting the game, it is important to convert the savegame folder (e.g.: savegame1) with the FS22_FillTypeChanger.
Already explained in video 633 and shown again in video 646.
- Changed rye texture and reduced plant density on alfalfa lavender and cabbage
- Fixed alfalfa hay round bales
- Price adjusted for tomatoes, strawberries and lettuce
- New palettes for Tomato, Strawberry and Lettuce
- Diesel price adjusted again
- Added 7 new fill types, raspberries, peaches, plums, cauliflower, pumpkin, mushrooms and red cabbage
- Moved the water hydrant at the train station
- Moved floating tree at slot 29
- Collision on ship at port moved appropriately
- Stadium now also accepts wheat and barley beer
- Water plants in field 42/51 slightly reduced
- The BGA's installed on the map can now be renamed

Map version 1.6
- Precision farming ready soil types map
- 8 new products added to the map
- Slightly increased the chewing surface of the composter at the nursery
- Lavender can be harvested again with the Drescher corn cutter (thanks to Modmicha)
- Fixed collision of lamps at field 32
- Workshop at the farms now also painting possible
- Compost now with K
- Rain gutter at nursery a little lower on the ground
- New icon for silage additives
- Added FillTypeConverter "STONE_CRUSHER" for Terra Farm Script users
- Error: Failed to load distance texture "CompostDistance_diffuse" fixed
- House no. 24 Double awning deleted
- House no. 71 Barrel now has collision
- House number 75 facade now has collision
- Ready for more multifruits (thanks to Tim)
- Walkway history park visitors changed
- Deleted some old bushes next to field 58
- Field definition adjusted for field 9 (roundabout and station hall)
- Fixed log error with pickup at the chopper

Bug fix + improvements
- AI road network now also in the north and south-east
- Improved AI road network in various places (rest is game problem with collision of helpers and stationary cars)
- New values ​​for seed consumption and yield values ​​for almost all fruits (thanks to Freelancer Trent)
- Wind turbines are now turning clockwise (thanks to Andy101285)
- Various superfluous textures deleted from the map (map about 260 MB smaller)
- Various technical optimizations
- Slightly increased spawn places at the shop for the vehicles
- Changed the depot collision and raised the building a bit so that you can dump trailers better
- Moved a lamp on the road by the port further away from the road
- Improved the transition from the stadium grandstand to the hut
- Added missing water in the ditch at field 38
- Added missing water at field 78
- Added missing water at house 48
- Added missing water at the port
- Dry lake next to the sawmill sales point refilled with water
- Fixed water edge at field 27
- Floating tree behind depot moved to ground level
- Pig feed and compound feed is now displayed in the price list
- Selling prices of feed and compound feed increased
- Selling prices of sand, dirt and gravel reduced
- Moved 2 empty pallets from space for diesel production
- Adjusted the height of the lamps in the carport 45
- Fixed various floating objects above the riding arena next to house 34
- Fixed covered tables at the hardware store
- Shelf/pallets In the hall next to house 39 it is no longer written in the wall
- Car moved at house #39
- Bus stop at field 45 moved back a little
- Fixed floating tree between shop and farmstead
- Collision added at the liquid sales point at the train station
- Field definition at field 46 on the power pole slightly adjusted
- A piece of remaining road under field 21 removed
- Brand flags at the shop are back
- Fixed cars standing in each other next to field 50 (old horse farm).
- Moved tree from Sawmill sell point
- BGA volume significantly increased again so that grass silage missions are not completed so quickly
- Turned the lamp in the curve at the former sugar factory
- Double hide in the forest at field 68 deleted
- Field 35 on the dike leveled again a bit
- Collision with the lamps at the bridge to the island on the top right deleted
- Fixed invisible collision at position 1612 1543
- Manhole cover a little embellished at the shop
- Tree in the garage at no. 70 postponed
- Deleted fence below ground next to train station
- The heaps of 83 have moved and we welcome newcomers to 26 Christian to 61 Myndworm and 75 BigBauerAndy
- Scattered sunflower next to field 46 deleted
- Deleted a few deco bushes on field 57
- Removed dead sunflower at the lake below
- Deleted a few wild poplars

Typical North German landscape in North Friesland. We have dykes here, ditches around the fields, and the fields are mostly square.es over the past few centuries
courtyards
There are no ready-made courtyards, everyone can creatively design their own courtyard according to their personal preferences.
There are a few large spaces available for this.

About Mod

Latest Version v 2.5
Game FS22
Category Objects
Game Version 1.2.0.2
Downloads 3828
Created 2 years ago
Last Updated 1 year ago