![Carpathian Countryside](https://i1.fs22planet.com/i/63d046fad73d5/cover_carpathian-countryside-v1110_EzMw0Df4YL9hww-lg_fs22planet.jpg)
Carpathian Countryside v 1.1.1.0
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Changelog
Description:
Welcome to Carpathian Countryside. Fictional map inspired by a modern real life agricultural company and its surroundings in western Slovakia.
Map features:
3 Pre-placed farms. To use them or interact with anything you have to buy them by purchasing the farm land they are built on.
- Main Farm - The largest pre-placed farm on the map, consisting of: 2 cow barns, 1 pigsty, 1 horse barn, 1 calf shelter, farmhouse, large grain silo with production point for making animal feed, vehicle workshop, 2 covered bunker silo buildings ( 6 bunkers in total), many shelters for vehicles or any packaged or loose goods, large manure storage, slurry tanks, water tower and more.
(If you start in new farmer game mode, you already own the Main Farm).
- Pig Farm - All about the pigs with: 2 pig barns, grain silo, bunker silo, vehicle workshop, vehicle shelter, manure storage, bale shed, bulk storage, water tower and slurry tanks.
- Sheep Farm - Includes: 1 sheep barn, 1 chicken coop, grain silo, vehicle workshop, manure storage, vehicle shelter and bale shed.
- All 3 pre-placed farms are fully editable, you can sell individual buildings or parts of fences - you can expand the farms. You can sell everything and build your own farm on the same place. Most buildings and objects used on pre-placed farms also have their placeable variants included in the map.
- Collectibles included. 100 wooden toys divided into 10 sets, 10 collectibles in each set. The reward for collecting is 1,000, the reward for completing the entire set is 100,000 and the toy will be displayed on the shelf in your room in the office building.
- 39 fields. Especially large fields with different shapes, also some medium and small. Some fields have electricity poles in them, their collisions can be disabled /enabled at any time - to do so visit the town hall next to the main farm.
- 3 unmarked meadow fields.
- Large forest area. 7 purchasable forest parcels with different sizes, conditions and corresponding prices.
- Several small streams crisscross the land, with free water withdrawal.
- Field missions included, mission NPCs with Slovak names.
- Train system - driveable train with railroad silos and sell point.
- 6 selling stations, each interested in a different type and quantity of goods.
- 3 buying stations, Farm supplies and Lime station - possibility to buy farm consumables (e.g. seeds, fertilizer) directly in the trailer. Livestock market provide the opportunity to buy manure, slurry and animal feed from them.
- 9 Production sites: Bakery, Grain mill, Dairy, Sugarmill, Sawmill, Carpentry, Spinnery, Tailor shop, Biogas plant. The map contains several small and cheaply purchasable plots, perfect for building on other production points. Production sites have their own forklifts, which can be used by all. Sugarmill offer their own sugar beet loader useable for all.
- Custom animal settings - slightly adjusted: food and straw consumption, manure, liquid manure and milk production and animal prices. Sheeps and chickens produce manure if beded with straw (Only husbandries included in the map or a mod that meet requirements). Sheeps produce also milk (without mods like EAS overwriting these settings).
- Custom crops: Alfalfa and Clover, these are part of animal feeding. Placeable bunker silos accepting these crops to make silage of them are included. Pre-placed bunker silos on the map all accept them aswell.
- Enhanced crop growth stages for all crops on the map. Each growth stage has different height so the growth looks much smoother.
- Not all crops require rolling. Crops that require rolling: wheat, barley, canola, oat, soybean. Crops that do not require rolling: maize, sunflower, potato, sugarBeet, sugarCane, cotton, sorghum, poplar, grass, oilseedRadish, alfalfa, clover.
- Placeable Orchards (apples, pears, apricots and plums) require only water to produce fruits but you can increase the productivity with special fertilizer (purchased in shop) and compost. Orchards produce fruits only during spring and summer. Produced fruits can be further processed in placeable fruits and vegetable processing plant.
- Placeable Advanced Greenhouses with new vegetable types (cucumber, green pepper, onion and watermelon) require only water to produce vegetables but you can increase the productivity with special fertilizer (purchased in shop) and compost. Greenhouses produce also organic waste as byproduct. Produced vegetables can be further processed in placeable fruits and vegetable processing plant.
- Compost making - compost is required in the orchards and greenhouses and can be also sold for profit or used as fertilizer on fields(NOTE: Not supported by Precision Farming DLC). Compost is made in Compost silo from organic waste, grass, hay, straw and other similar materials.
- Vehicle store offers telescopic loader that can be used by everyone to load pallets or bales that you bought there, so you don't need to bring your own loader.
- All selling stations and productions have different opening hours. The gates open and close automatically at specific times. (All closed by default when you first started the game, wait an hour in game to bring them back to normal cycle). If you need to do something urgent even after closing, you can open the gates manually.
- Seasonal growth is mostly same as the base game (fits very well with the map's land) but with added option to plant barley and wheat in the spring - in march. Cotton and sugarcane are not typical for the map's land, but you can grow them if you want, NPCs will not.
- Custom seasonal weather, typical for the country of the map.
PC Only map features:
- Object Storage mod is required and is used in the bale and pallet storage buildings instead of the base game object storage feature.
- Production Revamp mod is required, especially for the orchards and greenhosues but its features are also utilized in other factories.
- Optional support for: Maize Plus, Enhanced Animal System, RealismAddon: AnimalGrazing mods and Platinum DLC - You can enable few extra features in the map xml configuration files, depending on which of these mods you use. And other features (see my video tutorials).
- Maize Plus mod - optional support: you can enable possibility to purchase all the new food types this mod adds, directy into the trailer from livestock market or make your own food mixtures in pig food maker at the main farm. Custom animalFoodAdditions is recommended to use here, more info in video tutorials.
- Enhanced Animal System mod - optional support: Map include placeable, functional calf huts (Must be build by yourself, preplaced huts on the main farm are only decorative) and shelter for up to 50 calves - nothing extra have to be done for that, avaialble by default but only make sense with this mod. Goats produce regular base game milk in the sheep husbandries included in the map, goat milk (from the mod) is also fully supported in dairy and selling stations - which can be produced from other sheep husbandry placeable mod that support it.
- Platinum Expansion DLC - optional support: You can enable extra products from the DLC in sawmill and carpenter production points built into the map.
- RealismAddon: AnimalGrazing - optional support: You can enable this in pre-placed husbandries, in which foliage areas that this mod is using are disabled for reasons. Why and how to enable is all explained in video tutorial. Placeable husbandry variants need just some meadow painted in.
Additional map features:
- Precision Farming DLC ready. Custom soil map included.
- Platinum Expansion DLC ready. Transport company selling station also supports products from the DLC and it is also possible to sell wood containers via the train or directy to container trader selling station.
- Premium Expansion DLC fully supported.
- Manure System mod ready.
- Straw Harvest Addon support (e.g: in selling points)
Reccomendations:
- Mod More Animal Husbandries Possible (64) is recommened for use with the map, so it is possible to build more husbandires. Map already has more husbandries then what the base game limit is.
Known incompatible mods with the map: (Advised NOT TO USE with the map)
(Following do weird changes to bales and so breaking custom map bales and functions):
- Liftable Bales Pack
- Selectable Bale Capacity Pack / Addon
Others:
- Compost mod (Map has own compost system)
- Enhanced Filltype Categories
- Upgradable Factories (Incompatible with Production Revamp)
- Pallet Fix (Functionality integrated into Production Revamp)
- More Productions Possible (120) (Functionality integrated into Production Revamp)
- Buy Production Input (Functionality integrated into Production Revamp, also in multiplayer)
- Production Point Selling Fix (Functionality integrated into Production Revamp)
- More Pallets Fix (Functionality integrated into Production Revamp)
- Pallet Fixer (Functionality integrated into Production Revamp)
Changelog 1.1.1.0
- Removed sugar beet cut as an option in cow feed mixture so any automatic feeding robot work properly again.
- Cow barns with feeding robot included in the map will now accept also dry alfalfa and clover and silages from them.
- Fixed issue with size 240 alfalfa square bales - wrapping the alfalfa bale now correctly results in alfalfa silage bale (not clover silage).
- Added support for the Farm Production Pack DLC in selling stations.
- Added spanish translation.
Changelog 1.1.0.0 (New save game is NOT REQUIRED but there are things you need to know before updating, read carefully. Changes marked with: (*) will reflect only in new save game.)
- Added full support for Premium DLC.
- Added new crops: alfalfa, clover and incorporated into animal feeding.
- Added placeable bunker silos accepting alfalfa and clover. (For players not using Maize Plus mod.)
- Added Manure System mod support.
- Added Straw Harvest Addon mod support.
- Added placeable cow barn variants without pastures.
- Product pallets can be sold via train now.
- Significantly increased production speed for Fruit and Vegetable Processing Plant.
- Added icicles hanging from roofs to all buildings on the map, visible during the winter.
- Adjusted weather, lowered average temperatures for summer and winter. Temperatures during summer should not go over extremes as 40+ degrees (for the map country) and colder winter so snow can potentially last longer.
- Reworked manure output method for calf huts due to an issue of manure spawning inside from other pastures if placed close to them. To get manure form calf hut: Position your shovel or trailer inside of the calf hut fence area and hit R (default keybinding - see your controls menu).
- Removed liquid manure tanks on the main farm and pig farm as standalone pre-placed objects. Instead they are now part of each animal barn they correspond to. NOTE: Make sure to use or move your slurry stored in these tanks, before updating the map, if you do not want to lose it! When loading existing save game you will get warning / error messages in log, regarding these tanks. It is normal you can ignore that. (will happen only once and that is because it will try to load something that no longer exists.)
- Bales in the storages now have low-poly models and the drawing distance has been reduced. This should help a bit more with performance (especially for older PCs) if you storing bales in the bale storages instead of outside and especially with large quantities.
- Simplified rails and railroad props collisions. This should help a bit with performance when you are near rails or in places such as train station aswell as easier crossing of rails outside the railway crossings.
- Added enhanced crop growth stages for all crops on the map. Each growth stage now has different height so the growth looks much smoother.
- Barley and wheat can be planted in the spring now (in march).
- Some crops do not require rolling now.
- (*) Added extra pallet storage into the multi-shed building on the main farm.
- (*) Added sugar beet loader to sugarmill “owned” by the sugarmill factory, useable for everyone.
- (*) Fixed snow masks for pre-placed farm buildings. There will be no more empty, non snow covered small areas when some buildings where sold.
- Fixed walls color selection for placeable Cow Barn (large).
- Fixed straw visuals for placeable calf shelter.
- A lot of minor visual, gameplay and other improvements.
- Added french translation.
Credits:
MrHector
Über Mod
Neueste Version | v 1.1.1.0 |
Spiel | FS22 |
Spiel-Version | 1.2.0.2 |
Downloads | 178 |
Erstellt | vor 4 Monaten |
Zuletzt aktualisiert | vor 3 Monaten |