Gnadenthal Map v 1.5.2.0
Changelog
Description:
Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:
- Over 100 realistically sized fields.
- Contracts on all the fields.
- Support for swathing.
- New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Three farms.
- Nearly 50 houses with individual farmlands and sleeping points.
- Two rivers, in which you can refill your trailers with water.
- 100 Collectibles.
- 4 Production sites.
- Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
To report bugs or give suggestions contact me on Discord. Iron Thunder#3369
Changelog 1.5.2.0:
- Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.
- Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.
- New modified spinnery placeable, accepts flax.
- Added a water filling point near the Blumengart grain sellpoint area.
- Flax is now swathable.
- Fixed traffic bug under F48.
Changelog 1.5.1.0:
- Added 18 additional paintable ground types.
- Added localisation to the new crop types.
- Added a new mod icon.
- Adjusted AI drive paths.
- Updated the river texture.
- Updated Precision Farming soilmap.
- Removed Relight lighting modification due to shadow issues.
Changelog 1.5.0.1:
- Fixed the Blumengart sellpoint.
- Fixed the bale trigger for Exports sellpoint.
- Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.
New savegame required.
Changelog 1.4.0.0:
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
Changelog 1.2.0.0:
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Changelog 1.1.0.0:
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.
Credits:
Iron Thunder
Description :
Bienvenue à Gnadenthal, situé dans le Manitoba, au Canada. La carte est basée sur la vraie ville de Gnadenthal et les champs qui l'entourent, mais pas mal de choses ont été changées pour améliorer le gameplay. Cette carte est 4x et comporte :
- Plus de 100 champs de taille réaliste.
- Des contrats sur tous les champs.
- Support pour l'andainage.
- Nouvelles cultures - lin, lentilles, pois, luzerne, trèfle, triticale, seigle, épeautre, moutarde, millet.
- Calendrier météorologique et de croissance personnalisé.
- Trois fermes.
- Près de 50 maisons avec des terres agricoles individuelles et des points de couchage.
- Deux rivières, dans lesquelles vous pouvez remplir vos remorques d'eau.
- 100 objets à collectionner.
- 4 sites de production.
- Points de recharge pour les semences, les engrais solides et liquides, la chaux, les herbicides et le sel.
Cette carte est parfaite pour gérer des exploitations agricoles à grande échelle.
J'espère que vous l'apprécierez !
Pour signaler des bugs ou faire des suggestions, contactez-moi sur Discord. Iron Thunder#3369
Changelog 1.5.1.0 :
- Ajout de 18 types de sols supplémentaires pouvant être peints.
- Ajout de la localisation pour les nouveaux types de cultures.
- Ajout d'une nouvelle icône de mod.
- Ajustement des trajectoires de l'IA.
- Mise à jour de la texture de la rivière.
- Mise à jour de la carte du sol de l'agriculture de précision.
- Suppression de la modification de l'éclairage Relight en raison de problèmes d'ombres.
Changelog 1.5.0.1 :
- Correction du point de vente Blumengart.
- Correction du déclenchement de la balle pour le point de vente des exportations.
- Correction potentielle de l'erreur pour les serveurs dédiés. ('mapCA/map.i3d.terrain.lod.type.cache' est trop grand. Taille 32 MB (max 10 MB))
Changelog 1.5.0.0 :
- Nouvelles cultures : lin, lentilles, pois, luzerne, trèfle, triticale, seigle, épeautre, moutarde, millet.
- Calendrier météorologique et de croissance personnalisé.
- Prise en charge de l'andainage.
- Il est désormais possible de vendre de la paille, de l'herbe, du foin et de l'ensilage au point de vente des exportations.
- Légère baisse du prix de la chaux au point d'achat.
- Agrandissement du déclencheur du point de vente à Blumengart Grain.
- Suppression des collisions sur tous les panneaux.
- Correction de l'arbre invisible au-dessus de F67.68.
- Correction de l'arbre invisible au-dessus de F37, près de l'unique hangar.
Nouvelle sauvegarde nécessaire.
Changelog 1.4.0.0 :
- Nouvel éclairage par Suchscream appelé Relight.
- Les clôtures à Blumengart sont maintenant vendables.
- La laiterie et la boulangerie ne sont plus achetables que par la terre.
- Suppression de quatre champs, précédemment connus sous le nom de F70,71,72,73.
- Correction de l'herbe traversant certains hangars.
- Correction d'un objet à collectionner inaccessible près du nettoyeur haute pression.
- Correction du champ de pommes de terre de la difficulté New Farmer ayant la mauvaise texture de sol.
Changelog 1.3.0.0 :
- Tous les points de vente acceptent désormais les fillTypes moddés.
- Extension des chemins de conduite de l'IA.
- Correction du double élévateur à grains dans la ferme au nord du magasin de véhicules.
- Correction du scintillement des textures à l'intérieur du magasin de véhicules.
- Correction des arbres invisibles entre F14,17 et F15,18.
Nouvelle sauvegarde recommandée, les changements de points de vente ne seront pas visibles avec une ancienne sauvegarde, mais les arbres invisibles réapparaîtront.
Changelog 1.2.0.0 :
- Ajout de routes autour des champs.
- Ajout de l'herbe manquante autour de la carte.
- Ajout de fermes plaçables avec des déclencheurs de sommeil et de garde-robe.
- Ajout de décorations plaçables.
- Mise à jour de l'icône du mod.
- Correction de quelques maisons orientées dans le mauvais sens.
- Correction de l'abri invisible près du marchand d'animaux.
- Correction des exportations de Blumengart qui n'acceptent pas les balles de coton et de copeaux de bois.
- Suppression de quatre champs, précédemment marqués comme F40,41,42,43 en raison de contrats donnant des récompenses trop importantes pour leur taille.
Changelog 1.1.0.0 :
- Ajout de 100 objets à collectionner.
- Ajout de 4 sites de production. (Moulin à farine, Moulin à huile, Boulangerie et Laiterie).
- Ajout de l'option de vente des maisons, elles ont maintenant un déclencheur de garde-robe.
- Ajout de points de recharge pour les semences, les engrais liquides et solides, la chaux, l'herbicide et le sel.
- Ajout du broyeur de pierres.
- Ajout d'un point de vente pour les pommes de terre et les betteraves à sucre, vous ne pouvez plus les vendre au point de vente Blumengart Grain.
- Ajout d'une autre ferme au nord du magasin.
- Ajout de points de recharge pour le méthane et l'électricité.
- Correction du bug de l'engrais à 31%, qui faisait également échouer certains contrats.
- Correction des arbres invisibles près de F53.
- Correction de la texture labourée sur un champ prêt à récolter 51.
- Correction de l'herbe traversant certains des hangars placés à l'avance.
Crédits :
Iron Thunder
Description:
Welcome to Gnadenthal, located in Manitoba, Canada.
Changelog 1.5.0.1:
- Fixed the Blumengart sellpoint.
- Fixed the bale trigger for Exports sellpoint.
- Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.
New savegame required.
Changelog 1.4.0.0:
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
Changelog 1.2.0.0:
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Changelog 1.1.0.0:
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.
The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:
- Over 100 realistically sized fields.
- Contracts on all the fields.
- Support for swathing.
- New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Three farms.
- Nearly 50 houses with individual farmlands and sleeping points.
- Two rivers, in which you can refill your trailers with water.
- 100 Collectibles.
- 4 Production sites.
- Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
To report bugs or give suggestions contact me on Discord. Iron Thunder#3369
Credits:
Iron Thunder
Description:
Welcome to Gnadenthal, located in Manitoba, Canada.
Changelog 1.5.0.0:
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.
The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:
- Over 100 realistically sized fields.
- Contracts on all the fields.
- Support for swathing.
- New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Three farms.
- Nearly 50 houses with individual farmlands and sleeping points.
- Two rivers, in which you can refill your trailers with water.
- 100 Collectibles.
- 4 Production sites.
- Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
To report bugs or give suggestions contact me on Discord. Iron Thunder#3369
New savegame required.
Changelog 1.4.0.0:
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
Changelog 1.2.0.0:
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Changelog 1.1.0.0:
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.
Credits:
Iron Thunder