FS22 AutoDrive v 2.0.9
Changelog
Version 2.0.0.9
Bug fixes and improvements:
Fixed various issues with the PnH DLC
Fixed distributed load counter (counts down after each load) #532
Delete the last waypoint of a leg if it is a dead end
when an AD driver refuels or repairs, other AD drivers are immediately assigned to the harvester
Problems AD downhill in connection CP-ÜLW fixed
various problems with ÜLW fixed #575 #654 #686
In multiplayer, the vehicle affiliation plays a role in the sale of goods #39
Krone GX520 does not close flap #561
empty fruit selection in bale collectors leads to errors (selection of bales not necessary) #596
Vehicle settings (e.g. pick up & drop off) disappeared after a restart #609
Attachments do not fold when CP is interrupted #618
reduced speed when a conveyor belt is attached #673
Drescher drives with stairs to working position #679
when collecting bales with CP and driving down with AD, there were performance losses (CP-AD-ping-pong) #750
Route network for the helper.
This mod allows to record a network of routes,
to then drive a vehicle from any point to specially defined destinations,
such as your own farm, field 1 or to any point of sale.
Description:
Bugfixes and improvements:
Route network debugging extended by "4_" for double-sided routes #259
1_ = End of a one-way route without connection
2_ = Angle for driving backwards is greater than 90°
3_ = Start of a one-way route without connection
4_ = Start or end of a two-way line without connection (new)
REC function makes the game "freeze" #337
Route recording with e.g. a wheel loader led to a LUA error #301 & #377
Avoid moving waypoints in map view from helper menu #303
Fruit bypass improved by detection of new grass in FS22 #184
Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
Improved cooperation of unloader with potato harvester #311
Pathfinding to thresher starts too early (tube not yet fully extended) #419
Unloader does not drive backward after unloading #315
Various bugfixes and improvements to helper system when CP passed to AD #322
Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
Unloader does not wait for turning maneuver from CoursePlay #326
Improvement for CoursePlay chopper regarding chasing
AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
Disable CoursePlay button in AD modes "Drive" and "Unload" #385
"Click to switch" (vom CP-Team) was fixed #355
Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
IVT gearbox has no power on the hill #371
The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
Collision detection improved when reversing #274
Reversing with cutterbar wagon does not work #340
Drive-through silo problem with unloading too slow at the beginning #194
Problem with backward unloading when setting small silo distances (10m) fixed #347
Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
Improved calculation of the curve radius
Mod conflict "grease" fixed, is not supported #418
Corrected calculation in getTractorTrainLength
Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
Fixed several LUA bugs
nicht gefixt oder nicht lösbar:
For self-driven tankers diesel is not shown as loadable good, check still open #233
"Vehicle drives to refuel" but then stops at AiO silo #188
Neues:
AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it!
Credits:
Stephan-S
About Mod
Latest Version | v 2.0.9 |
Game | FS22 |
Category | Gameplay |
Game Version | 1.2.0.2 |
Downloads | 27270 |
Created | 2 years ago |
Last Updated | 1 year ago |
Last Virus Scan |
0/92
More Details |